NO PURCHASE OR PAYMENT NECESSARY TO ENTER OR WIN.

 

1. Dates and Timing

  • Registration Period: October 19th (08:00 AM Central Standard Time) – November 19th (04:00 PM Central Standard Time) (“Registration Period”).
  • Submission Period: November 19th (04:00 PM CST) - December 7th (07:55 PM CST) (“Submission Period”). 
  • Judging Period: December 8th (05:00 PM CST) – December 8th (06:45 PM CST) (“Judging Period”).
  • Winners Announced: On December 8th (06:45 PM CST).

 

2. Organisers, Administrator and Sponsors

  • Organisers:

TESOBE GmbH / The Open Bank Project (“OBP”) Osloer Str. 17, 13359 Berlin, Germany

The API3 Foundation (“The Foundation”, as governed by the API3 decentralized autonomous organization (“API3 DAO”)) (API3 DAO and the Foundation, together with any subsidiaries, “API3”) Suite 102 Cannon Place P.O. Box 712 North Sound Rd. George Town, Grand Cayman KY1-9006

  • Administrador:  

Banco Hipotecario de El Salvador, S.A. (“Banco Hipotecario”) Alameda Manuel Enrique Araujo, Pasaje Senda Florida Sur, SAN SALVADOR​,  Salvador El Salvador

  • Sponsors: 

Qredo Finance Limited (“Qredo”) Floor 4, Banco Popular Bldg, Road Town, Tortola, VG1110 BVI 

 

3. Eligibility

The Hackathon IS open to: 

  • Participants from all backgrounds, races, ethnicities, genders;
  • Participants who are at least 18 (“Eligible Individuals”);
  • Teams of up to 6 Eligible Individuals (“Teams”); and
  • Start-ups.

Teams may be formed prior to the Event or after the Event commences. Teams must appoint and authorize one individual (the “Representative”) to represent, act, and enter a Submission, on their behalf. By entering a Submission on behalf of a Team, you represent and warrant that you are the Representative authorized to act on behalf of your Team.

 

The Hackathon IS NOT open to: 

  • Individuals who are residents of, or Organizations domiciled in, a country, state, province or territory where the laws of the United States or local law prohibits participating or receiving a prize in the Hackathon (including, but not limited to, Brazil, Quebec, and Cuba, Iran, North Korea, Syria and any other country designated by the United States Treasury's Office of Foreign Assets Control) 
  • Citizens or residents of a state, country, territory or other jurisdiction that is sanctioned or embargoed (nor are they personally sanctioned or embargoed) by the United Nations or the European Union 
  • The Organisers, Sponsors and Administrator (“Promotion Entities”).
  • Employees, representatives and agents** of such Promotion Entities, and all members of their immediate family or household*
  • Any parent company, subsidiary, or other Affiliate*** of such Promotion Entities
  • Any other individual or organization whose participation in the Hackathon would create, in the sole discretion of the Organisers, Sponsors and/or Administrator, a real or apparent conflict of interest 

Each participant represents and warrants they can form a legally binding contract, and proof of date of birth or permission to attend may be requested at any Organiser’s option. Each participant also represents and warrants that (except to the extent otherwise agreed with their employer or other third party and notified to both of the Organisers in writing) they are entering the Event as an individual in their personal capacity and not as a representative of their employer or any other entity.

Each of the Organisers reserve the right to refuse entry, or remove and disqualify a participant from the Event at their sole discretion at any time for any reason. The Organisers reserve the right, in their sole discretion, to cancel, terminate, modify or suspend the Event at any time for any reason.

*The members of an individual’s immediate family include the individual’s spouse, children and stepchildren, parents and stepparents, and siblings and stepsiblings. The members of an individual’s household include any other person that shares the same residence as the individual for at least three (3) months out of the year. 

**Agents include individuals or organizations that in creating a Submission to the Hackathon, are acting on behalf of, and at the direction of, a Promotion Entity through a contractual or similar relationship.

***An affiliate is: (a) an organization that is under common control, sharing a common majority or controlling owner, or common management; or (b) an organization that has a substantial ownership in, or is substantially owned by the other organization.

 

4. Participation

(i) Participation in the Event is free and no entry fee will be payable to participate in the event.

(ii) All participants will bear any costs they incur as a result of their participation in the Event, including but not limited to any travel, food, or accommodation costs. 

(iii) Travel refunds are intended to help participants cover their travel costs. Participants are responsible for arranging their own travel and accommodation. Participants can apply for confirmation of eligibility here https://form.typeform.com/to/VIQgn654. If your request is confirmed, you can send your travel receipts up to $150 per participant following the event to refund@bitcoin-alliance.org where the refund will be processed. Please note the following:

  1. The refund is limited to $150 per participant and will be allocated on a first-come-first-served basis.
  2. We can only contribute to your expenses if you have attached all original receipts.
  3. The travel dates must be in accordance with the visited Event: no extended travel dates. Arrival and departure may only be 1 – 2 days before and after the event.
  4. No first/ business class for flights/ trains.
  5. Physical attendance is capped at 150.

 

5. How to enter

To take part in the Event you must register on bitcoin-bankathon.devpost.com

Registration is confirmation that you have read, understood and accepted these Official Rules and the Terms and Conditions.

Follow these steps:

  1. Register for the Hackathon on the Hackathon Website by clicking the “Join Hackathon” button. To complete registration, sign up to create a free Devpost account, or log in with an existing Devpost account. This will enable you to receive important updates and to create your Submission.
  2. Entrants will read the Quickstart Guide to gain access to all the developer tools.
  3. Use of the developer tools will be subject to the license agreement related thereto. Entry in the Hackathon constitutes consent for the Organiser and Devpost to collect and maintain an entrant’s personal information for the purpose of operating and publicising the Hackathon.
  4. (If unable to attend physically) Create a video (maximum 3 minutes) that includes footage that explains your project’s features and functionality.
  5. Complete and enter all of the required fields on the “Enter a Submission” page of the Hackathon Website (each a “Submission”) during the Submission Period.
  6. If your project meets the requirements of one of the below challenges (each a “Category”), your project may be eligible for the relevant prize (each a “Category Prize”).

Neither of the Organisers are not responsible for registrations that are late, not received, incomplete or contain incorrect or inaccurate details.

 

6. Project Requirements

(i) What to Create: Each team of participants must produce a Submission to respond to either one of the following “Challenges”:

  • Build the next neobank: What could a more inclusive Bitcoin-enabled neobank for El Salvador look like in 2022? 
  • Redesign remittances: How could Bitcoin remittances improve the lives of Salvadorans who rely on money from abroad?
  • Battle climate change: How can banks and crypto companies unite citizens of El Salvador to tackle climate change?
  • Empower women: How can crypto and open banking help support women's economic empowerment?  
  • Empower merchants: How can we empower merchants using open banking data and smart-contracts?  

(ii) New & Existing: Projects must be either newly created by the Entrant or, if the Project existed prior to the Hackathon Submission Period, must have been significantly modified after the start of the Hackathon Submission Period.

(iii) Third Party Integrations: If a Project integrates any third-party SDK, APIs and/or data, Entrant must be authorized to use them.

 

Entrants may make their Project available by including a link to their code in the submission form on devpost.

 

7. Submission Requirements.

Submissions to the Hackathon must meet the following requirements:

  • Include a Project built with the required developer tools and meets the above Project Requirements.
  • Include a text description that should explain the features and functionality of your Project.
  • Select which challenge you are submitting to.
  • Fill out in detail the devpost submission form.

 

  • Include a demonstration video of your Project. The video portion of the submission:
  1. should be equal to three (3) minutes
  2. should include footage that shows the Project functioning on the device for which it was built
  3. must not include third party trademarks, or copyrighted music or other material unless the Entrant has permission to use such material.
  4. Be the original work of the submitter, be solely owned by the submitter, and not violate the IP rights of any other person or entity.
  • Access must be provided to an Entrant’s working Project for judging and testing by providing a link to a website, functioning demo, or a test build. If Entrant’s website is private, Entrant must include login credentials in its testing instructions.
  • Multiple Submissions: Entrants may not submit more than one project.

 

8. Submission Modifications

  1. Draft Submissions: Prior to the end of the Submission Period, you may save draft versions of your submission on Devpost to your portfolio before submitting the submission materials to the Hackathon for evaluation. Once the Submission Period has ended, you may not make any changes or alterations to your submission, but you may continue to update the project in your Devpost portfolio.
  2. Modifications After the Submission Period. The Organisers and Devpost may permit you to modify part of your submission after the Submission Period for the purpose of adding, removing or replacing material that potentially infringes a third party mark or right, discloses personally identifiable information, or is otherwise inappropriate. The modified submission must remain substantively the same as the original submission with the only modification being what the Organisers and Devpost permits. 

 

9. Judging Criteria

The Organisers will appoint a panel of judges to determine, in their discretion, the Submission that best responds to one of the challenges above. The judges will include representatives from each of the Organisers, as well as from Qredo Finance Limited (Qredo).

Entries will be judged on the following equally weighted criteria, and according to the sole and absolute discretion of the judges:

  • Completion: How much progress is being made? Working apps are encouraged!
  • Viability and potential: Is the idea viable as a long-term business?
  • Challenges: To what extent are the challenges met?
  • Usage of APIs or Smart Contracts: To what extent are the available tools leveraged?
  • Technical Excellence: How well does the app use (cutting edge) technology?

The scores from the Judges will determine the potential winners of the applicable prizes. The Entrant(s) that are eligible for a Prize, and whose Submissions earn the highest overall scores based on the applicable Judging Criteria, will become potential winners of that Prize.

Tie Breaking. For each Prize listed below, if two or more submissions are tied, the tied submission with the highest score in the first applicable criterion listed above will be considered the higher scoring submission. In the event any ties remain, this process will be repeated, as needed, by comparing the tied Submissions’ scores on the next applicable criterion. If two or more submissions are tied on all applicable criteria, the panel of Judges will vote on the tied submissions.

More information on the Challenges, the judging criteria and bounties will be provided at the commencement of the Event.

 

10. Event Data

As part of the Event, API3 and OBP will make various data sets (“Event Data”) available to the participants via an internet platform and “sandbox” supplied by the Organisers. The platform and sandbox will be hosted by the Organisers, and in connection with the sandbox for the Event, OBP will provide participants with an accompanying API explorer, documentation, relevant Software Development Kits (SDKs), and three days of online technical API assistance. During the event, participants may use, reproduce and modify the Event Data as part of, or in the development of their Submission in the Event and not for any other purpose.  Participants may not export the Event Data from the platform on which it is provided, and may not modify or use the Event Data in a manner that prevents another participant from using the Event Data in its own Submission.

 

11. Intellectual Property Rights

  • (Ownership by participants) All Intellectual Property Rights in the ideas and applications created by a participant team during the Event as part of a Submission shall remain vested in the participants who own them, including as agreed between such participants and any applicable third parties.
  • (Mixed teams) Where a participant team is made up of participants who are not all employed by the same employer and do not all participate in the same business, then except where otherwise agreed in writing between all participants of that team and any relevant third parties (including relevant employers), following the Event all Intellectual Property Rights in the Participant Material created by that team during the Event (and not Participant Material that existed prior to the Event) must be made available to all third parties on the terms of the MIT License.
  • (Third party IP) Any Intellectual Property Rights owned by a third party shall remain vested in the third party or third parties that own them.
  • (Event Data) All Intellectual Property Rights in the Event Data shall remain vested in the entities who provided the Event Data.

Each participant represents and warrants that:

  1.  the Participant Material, and the use of that Participant Material:
  1. does not infringe the Intellectual Property Rights of any person;
  2. does not breach any obligations owed by the participant to any person, including without limitation obligations of privacy or confidentiality;
  3. does not breach these Terms and Conditions; and
  4. does not breach any law;

b. they will not use any other material in breach of law or an obligation owed by the participant to any person, including, in respect of data or material obtained from a third-party or publicly available source, using that data or material without the consent of the source or in breach of the terms of any applicable licence or other right to use that data;

c. they have all licences, permissions and consents required to provide the Participant Material, including any moral rights consents;

d. they will not attempt to re-identify any of the Event Data; and

e. they will not commercialise the Event Data with a view to a profit.

 

12. Licence of Participant Materials

Each participant grants to each of the Organisers a perpetual, non-exclusive, irrevocable, royalty-free license to use, reproduce, or modify any Participant Material, or permit a third party to do any of those things, solely for the purpose of running, promoting, and reporting on the Event at any time in the future, including for the purpose of promoting future events. This licence does NOT include any right to commercialise any Submission without consent of the applicable participant.

 

13. Licence of Branding

Each Organiser, at its option, may grant to each participant a licence to use the name, trademarks, logos or other indicia (“Branding”) for the duration and purposes of the Event. To the extent that an Organiser grants such a licence to any participant:

(a)           this licence is strictly subject to any restrictions or guidelines provided by such Organiser from time to time about the use of the Branding;

(b)          a participant may use the Branding solely for the purposes of participating in the Event and not for any other purpose;

(c)           on conclusion of the Event, each participant must immediately cease all use of the Branding;

(d)          without limiting paragraph (c), to the extent that any team’s Submission incorporates any Branding, each participant on the team must not reproduce, disclose, display or otherwise make the Submission available to any other person without the prior written consent of the relevant owner or owners of that Branding;  and

(e)          at all times, the Intellectual Property Rights in any Branding remains with the relevant owner or owners of that Branding.

 

14. Prizes

Winner Prize Qty Award type
Best overall product

The winning team will receive:

  • $50,000 USD (paid in BTC)
1 Team
Best use of Off-chain data

The winning team will receive:

  • $50,000 USD (paid in BTC)
1 Team
Best use of advanced technology

The winning team will receive:

  • $25,000 USD (paid in BTC)
1 Team
Most visionary concept

The winning team will receive:

  • $15,000 USD (paid in BTC)
1 Team
Social Media Hero

The winner will receive:

  • $10,000 USD (paid in BTC)
1 Individual
       

 

IMPORTANT NOTES ON PRIZE ELIGIBILITY:

  1. Lack of eligible submissions: Organisers will not award a prize if there are no eligible submissions entered in the Hackathon, or if there are no eligible Entrants or submissions for a specific prize.
  2. Fees & Taxes: All taxes and other expenses related in any way to acceptance of a prize are the sole responsibility of the applicable winners.
  3. Prize Delivery: The Distribution of prizes is carried out through a digital wallet. In order to receive the prizes, participants must hold a digital wallet such as Ledger, Trezor, Liquality, Metamask, Portis, Defiant wallet, D’cent, or similar.
  4. Ineligible entries: No Organiser, judge, or sponsor is responsible for nor shall be liable in any way for: (a) illegible, incomplete, damaged, misdirected, stolen, late, or lost entries; (b) errors or delays in entering; (c) any condition caused by events beyond the control of an Organiser, judge, or sponsor which may cause the Event to be disrupted or corrupted; and (d) any injuries, losses or damages of any kind caused by the prize or resulting from acceptance or use of the prize, or from participation in the Event. Any participant attempting to defraud or in any way tamper with this Event, including but not limited to using automated processes for entry, will be ineligible and may be subject to legal recourse.
  5. Attendance: Each participant must be present online as an active member of their team during the Event, including by way of contributing skills, ideas or information relevant to their team’s Submission. Persons not present during the Event will not be considered participants and will not be eligible for any prize.

 

15. Entry Conditions and Release.

A. By entering the Hackathon, you (and, if you are entering on behalf of a Team, Organization each participating members) agree(s) to the following:

(i) The relationship between you, the Entrant, and the Organisers, Sponsors and Administrator, is not a confidential, fiduciary, or other special relationship.

(ii) You will be bound by and comply with these Official Rules and the decisions of the Organisers, Sponsors, and Administrator, and/or the Hackathon Judges which are binding and final in all matters relating to the Hackathon.

(iii) You release, indemnify, defend and hold harmless the Promotion Entities, and their respective parent, subsidiary, and affiliated companies, the Prize suppliers and any other organizations responsible for organising, sponsoring, fulfilling, administering, advertising or promoting the Hackathon, and all of their respective past and present officers, directors, employees, agents and representatives (hereafter the “Released Parties”) from and against any and all claims, expenses, and liabilities (including reasonable attorneys’ fees), including but not limited to negligence and damages of any kind to persons and property, defamation, slander, libel, violation of right of publicity, infringement of trademark, copyright or other intellectual property rights, property damage, or death or personal injury arising out of or relating to a Entrant’s entry, creation of Submission or entry of a Submission, participation in the Hackathon, acceptance or use or misuse of the Prize (including any travel or activity related thereto) and/or the broadcast, transmission, performance, exploitation or use of the Submission as authorized or licensed by these Official Rules. 

 

B. Without limiting the foregoing, the Released Parties shall have no liability in connection with:

(i) incorrect or inaccurate entry of entry information, human or other error.

(ii) technical malfunctions, lost/delayed data transmission, omission, interruption, deletion, defect, line failures of any telephone network, blockchain network, computer equipment, software or any combination thereof, inability to access websites or data, loss of any digital assets or tokens, or damage to a user's computer system (hardware or software) due to participation in this contest.

(iii) any injury or damage to persons or property which may be caused, directly or indirectly, in whole or in part, from the Entrant’s participation in the Hackathon or receipt or use or misuse of any Prize.

The Released Parties are not responsible for incomplete, late, misdirected, damaged, lost, illegible, or incomprehensible Submissions or for address or email address changes of the Entrants. Proof of sending or submitting the aforementioned will not be deemed to be proof of receipt by the Organisers, Sponsors or Administrator. If for any reason any Entrant’s Submission is determined to have not been received or been erroneously deleted, lost, or otherwise destroyed or corrupted, the Entrant’s sole remedy is to request the opportunity to resubmit its Submission. Such a request must be made promptly after the Entrant knows or should have known there was a problem and will be determined at the sole discretion of the Organisers.

If an Organiser determines, in its sole discretion, that there is any suspected or actual electronic tampering with the Event or if technical difficulties compromise the integrity of the Event or if any non-compliance with the rules has occurred, the Organisers reserve the right to void the entries at issue and/or terminate the Event in its entirety. If the Event is terminated due to tampering or technical difficulties prior to its end date, notice will be posted publicly. ANY ATTEMPT TO DELIBERATELY DAMAGE THE CONTENT OR OPERATION OF THIS EVENT IS UNLAWFUL AND SUBJECT TO LEGAL ACTION BY THE ORGANISERS OR THEIR AGENTS. Entries will not be valid until received by the Organisers.

 

16. Publicity

Each participant agrees that their name, image or likeness, as well as any photographs, video and description of their entries, may be used by the Organisers on their respective websites, in promotional material and in any publicity accompanying or resulting from the Event including but not limited to any press, blogs or articles on social media and any promotion of future similar events run by the Organisers.

 

17. General Conditions

A. Organisers and Administrator reserve the right, in their sole discretion, to cancel, suspend and/or modify the Hackathon, or any part of it, in the event of a technical failure, fraud, or any other factor or event that was not anticipated or is not within their control.

B. Organisers and Administrator reserve the right in their sole discretion to disqualify any individual or Entrant if it finds to be actually or presenting the appearance of tampering with the entry process or the operation of the Hackathon or to be acting in violation of these Official Rules or in a manner that is inappropriate, unsportsmanlike, not in the best interests of this Hackathon, or a violation of any applicable law or regulation.

C. Any attempt by any person to undermine the proper conduct of the Hackathon may be a violation of criminal and civil law. Should the Organisers or Administrator suspect that such an attempt has been made or is threatened, they reserve the right to take appropriate action including but not limited to requiring an Entrant to cooperate with an investigation and referral to criminal and civil law enforcement authorities.

D. If there is any discrepancy or inconsistency between the terms and conditions of the Official Rules and disclosures or other statements contained in any Hackathon materials, including but not limited to the Hackathon Submission form, Hackathon Website, or advertising, the terms and conditions of the Official Rules shall prevail.

E. The terms and conditions of the Official Rules are subject to change at any time, including the rights or obligations of the Entrant, the Organisers and Administrator. The Organisers and Administrator will post the terms and conditions of the amended Official Rules on the Hackathon Website. To the fullest extent permitted by law, any amendment will become effective at the time specified in the posting of the amended Official Rules or, if no time is specified, the time of posting. 

F. If at any time prior to the deadline, an Entrant or prospective Entrant believes that any term in the Official Rules is or may be ambiguous, they must submit a written request for clarification. 

G. The Organiser's or Administrator’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision. Should any provision of these Official Rules be or become illegal or unenforceable in any jurisdiction whose laws or regulations may apply to an Entrant, such illegality or unenforceability shall leave the remainder of these Official Rules, including the Rule affected, to the fullest extent permitted by law, unaffected and valid. The illegal or unenforceable provision shall be replaced by a valid and enforceable provision that comes closest and best reflects the Organisers' intention in a legal and enforceable manner with respect to the invalid or unenforceable provision.

H. Excluding Submissions, all intellectual property related to this Hackathon, including but not limited to copyrighted material, trademarks, trade-names, logos, designs, promotional materials, web pages, source codes, drawings, illustrations, slogans and representations are owned or used under license by the Organisers, Sponsors and/or Administrator. All rights are reserved. Unauthorized copying or use of any copyrighted material or intellectual property without the express written consent of its owners is strictly prohibited. Any use in a Submission of Organiser, Sponsor or Administrator’s intellectual property shall be solely to the extent provided for in these Official Rules.

 

18. No claims

Each participant agrees that they will not make any claim (including but not limited to all actions, demands, suits, sums of money, proceedings, liabilities, damages and costs) or take any action against either Organiser or any of its members, the entities that provided the Event Data or the Organisers (including each of their partners, associated entities, subsidiaries, directors, officers, employees, sponsors and agents), or hold any one of them responsible, arising directly or indirectly from the participant’s participation in the Event, except in relation to a breach of these Terms and Conditions by one of the persons mentioned in this clause 5.1 or by their gross negligence or intentional misconduct.

 

19. Governing Law & Disputes

These Rules shall be governed by the laws of Germany, without regard to any conflicts of law provisions. The Organisers and each participant hereby consent to the exclusive jurisdiction of the German Institution of Arbitration (DIS) with respect to any dispute arising under or relating to these terms and conditions and the Event, and waive any respective rights to a jury trial. The Parties agree that any and all service of process may be made upon any party hereto by email.

 

20. Additional Terms

Please review the Devpost Terms of Service at https://info.devpost.com/terms for additional rules that apply to your participation in the Hackathon and more generally your use of the Hackathon Website. Such Terms of Service are incorporated by reference into these Official Rules, including that the term "Poster" in the Terms of Service shall mean the same as "Organisers" in these Official rules." If there is a conflict between the Terms of Service and these Official Rules, these Official Rules shall control with respect to this Hackathon only.

 

21. Entrant’s Personal Information.

Information collected from entrants is subject to the Devpost’s Privacy Policy, which is available at https://info.devpost.com/privacy.

For questions, send an email to support@devpost.com.

 

22. CODE OF CONDUCT 

Our hackathon is dedicated to providing a safe and comfortable environment and harassment-free experience for everyone, regardless of the following:

  • gender
  • gender identity and expression
  • age
  • sexual orientation
  • disability
  • physical appearance
  • body size
  • race
  • ethnicity
  • nationality
  • religion
  • political views
  • previous hackathon attendance or lack of
  • computing experience or lack of
  • chosen programming language or tech stack

We do not tolerate harassment of hackathon participants in any form. Sexual language and imagery is not appropriate at any hackathon venue, this includes the following.

  • hacks
  • talks, presentations, or demos
  • workshops
  • any parties associated to the hackathon
  • social media
  • any other online media

Due to COVID restrictions, participants must take into consideration the following rules for physical attendance in El Salvador:

  • Participants agree to bring their own masks and wear them when inside the venue unless exempt. 
  • Staff will have a limited supply of masks to provide to attendees in extreme cases.
  • Participants who are exempt from wearing a mask, such as persons with a disability that doesn’t allow them to wear a mask, must provide reasonable evidence as to such exemption.
  • Attendance of the Event for anyone experiencing any flu-like symptoms (sore throat, runny nose, persistent cough, shortness of breath, fever) or having recent exposure to an individual infected with COVID-19 is strictly prohibited.
  • Participants may be asked health screening questions on arrival and may be temperature checked.
  • Participants agree to abide by all social distancing and health protocols.
  • Participants agree to follow the instructions of venue staff at all times.
  • If Participants do not comply with protocols or authorized requests, they may be asked to leave immediately without refund or further recourse.
  • Participants acknowledge that while the venue and Organisers have taken all reasonable health and safety precautions to keep the audience, staff and performers safe, participants enter the venue at their own risk without recourse to claim against the venue or any of the Organisers regarding health outcomes.
  • The venue reserves the right to change arrangements at any time. 

Hackathon participants violating these rules may be sanctioned or expelled from the hackathon without a refund (if applicable) at the discretion of the hackathon organisers.

 

23. COVID-19 Contact Tracing

(i) Contact details, along with seating allocation, will be kept by the Organisers for 30 days from the date of the performance.

(ii) Participants agree that all contact information will be available to applicable public health officers upon request.

(iii) The Organisers will not share personal health-related information with any third party other than the relevant health authority, and will not use the information for any purposes other than the foregoing.

(iv)Tickets will be issued in digital form or print-at-home. No tickets will be mailed per post.

(v) Participants who attend physically and select print at home must print their PDF ticket or have it available on the phone prior to the hackathon for validation.